【图片二值化处理,以及byte[] 与bitmap互相转化问题】

1.byte与bitmap相互转换

					//将byte流转换为bitmap
                    byte[] signature = item.ToArray();
                    MemoryStream ms1 = new MemoryStream(signature);
                    Bitmap bm = (Bitmap)Image.FromStream(ms1);
                    ms1.Close();
                    //图片二值化处理方法
                    var nbm = binaryzation(bm);
                    MemoryStream ms = new MemoryStream();
                    nbm.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
                    var nSignature = ms.ToArray();  
                    ms.Close();

2.图片二值化处理

		public static Bitmap binaryzation(Bitmap bitmap)
        {
            //得到图形的宽度和长度  
            int width = bitmap.Width;
            int height = bitmap.Height;
            //创建二值化图像
            Bitmap binarymap = new Bitmap(bitmap);
            //依次循环,对图像的像素进行处理
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    //得到当前像素
                    int col = binarymap.GetPixel(i, j).ToArgb();
                    var alpha = (int)(col & 0xFF000000);
                    //得到图像的像素RGB  blue0-8位,green9-16位,red17-24位
                    int red = (col & 0x00FF0000) >> 16;
                    int green = (col & 0x0000FF00) >> 8;
                    int blue = (col & 0x000000FF);
                    // 用灰度值公式X = 0.3×R+0.59×G+0.11×B计算出X代替原来的RGB  
                    int gray = (int)((float)red * 0.3 + (float)green * 0.59 +
                            (float)blue * 0.11);
                    //对图像进行二值化处理  
                    if (gray <= 100)
                    {
                        gray = 0;
                    }
                    else
                    {
                        gray = 255;
                    }
                    // 新的ARGB  
                    int newColor = alpha | (gray << 16) | (gray << 8) | gray;
                    //设置新图像的当前像素值
                     binarymap.SetPixel(i, j, Color.FromArgb(newColor));
                }
            }
            return binarymap;
        }